Helena Córdoba Cornudella. Choreographer & multimedia stage designer. Spain. I would say that my advice is to keep investigating about new the new technologies because society is like ... evolving and even going faster and faster exploring new technologies. And we should take advantage of this new media to keep expanding all our artwork. Agnes Balfego. Dance & voice artist Spain. I think one of the most important things have been realizing this ‘why’ questions of ... there are a lot of possibilities but in terms of narrative or the needs that you have with your project which ones you can pick, and which makes sense. So to pick, and which are just choices that do not relate so much. So, I think it was good to work with the language. If the idea is strong the technology can enhance it. Tomas Vaclavek. Circus artist. Slovakia. But unless there is an idea there is no point wasting time connecting us. Streaming is stigmatized we’ve all had bad experiences on Zoom. But we as creative people can can find creative solutions to these problems. Thomas Voll. Choreographer & dance artist. Norway. Don’t underestimate the pre-production. Because it takes a lot more time than if you are creating a performance just for a stage. The moment you use a digital tool in order to communicate the communication ... the game changes. So, take your time and ask for advice. Daniel Jeremiah Persson. Choreographer & dance artist. Sweden. So, we used live streaming as the medium. and it’s been a lot of interaction, experiments that was the main target, to figure out how can we interact with an audience through live stream. But also make it feel relevant for the audience that is watching. So it’s not only sitting and watching ... I don’t know ... tv or a recorded performance. But actually make them engage and care about what they are watching. Victoria Ambrazaitė. Dance artist. Lithuania. So, our group worked with motion capture which is basically a costume which catches the movement of a dancer. So, it sounds super simple now but it’s very, very complicated. And we faced so, so many limitations. What I learned is that the most important is to learn how to work within the group and how to communicate stuff. But I also think that it comes from the practice. So, probably my one recommendation is that if a person has a curiosity to know more about digital work you just need to dive in and try out things. Greta Grinevičiūtė. Choreographer & dance artist. Lithuania. First of all, ask yourself what do you want to know. Because if it’s just something in general then it’s too abstract. But if you have some kind of specific though or ideas or things you want to try out or your want to know then you have more capabilities and more direct time ... and possibility to make a conversation with a person. To understand each other. So, ask the right questions, find a professional and ... and search for this kind of module. Vilhemiina Sinervo. Circus artist. Finland. I think sounds like it is really important that somebody who knows about the technique is with you or that you have time to try and make the mistakes. Basically, take a lot of time to make the mistakes that you need to make. So that you can also try all those crazy ideas that you have. Tove Klang. Choreographer & dance artist. Sweden. I think a good tip like if it’s AR or any other discipline is to maybe google and look it up ... to get some kind of visual picture of what it could be. And then have a good ... a good dialog with the technicians that knows the field and can then guide you in what way you can go. Aarón Govea. Cross-disciplinary artist. France. Sound is really abstract in fact, when we think about sound there are a lot of harmonies, it’s really rich in general. But, as a phenomena it’s really basic it’s the percussion of the waves in the air. So, the way of comprehension of sound it’s quite ... it takes a little bit of time. And my advice would be take this time to understand the phenomena of sound. Then it’s possible to imagine everything. Technology helps you to amplify some experience and to change the point of view for the audience.